Modern Robotics: Mechanics, Planning, and Control
#1
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3D Engine Design for Virtual Globes
#2
Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison Wesley Signature Series)
#3
Animate to Harmony: The Independent Animator's Guide to Toon Boom
#4
The End of Error: Unum Computing (Chapman & Hall/CRC Computational Science)
#5
2D Game Collision Detection: An introduction to clashing geometry in games
#6
Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications
#7
Introduction to Game Systems Design (Game Design)
#8
GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games
#9
Geometric Modeling with Splines: An Introduction
#10