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Modern Robotics: Mechanics, Planning, and Control

Modern Robotics: Mechanics, Planning, and Control

3D Engine Design for Virtual Globes

3D Engine Design for Virtual Globes

Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison Wesley Signature Series)

Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison Wesley Signature Series)

Animate to Harmony: The Independent Animator's Guide to Toon Boom

Animate to Harmony: The Independent Animator's Guide to Toon Boom

The End of Error: Unum Computing (Chapman & Hall/CRC Computational Science)

The End of Error: Unum Computing (Chapman & Hall/CRC Computational Science)

2D Game Collision Detection: An introduction to clashing geometry in games

2D Game Collision Detection: An introduction to clashing geometry in games

Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications

Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications

Introduction to Game Systems Design (Game Design)

Introduction to Game Systems Design (Game Design)

GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games

GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games

Geometric Modeling with Splines: An Introduction

Geometric Modeling with Splines: An Introduction

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