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Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 12

Introduction to 3D Game Programming with DirectX 12

Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs

Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs

Ultimate Game Programming with DirectX

Ultimate Game Programming with DirectX

Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11

Computer Graphics: Principles and Practice: Principles and Practices

Computer Graphics: Principles and Practice: Principles and Practices

Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design)

Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design)

Win32 Game Developers Guide With Directx 3

Win32 Game Developers Guide With Directx 3

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